


The trailer features sprites, environments and text boxes almost identical to the 32-bit-inspired art in Stardew Valley, but in this game, the player will be the town's chocolatier and will be able to collect ingredients and design a chocolate shop. But at its core, the gameplay loop involves gathering ingredients, making chocolate, and running a chocolate shop." He also added, "While the video I put together may look like the game is at an advanced stage of development, there is still a ton of stuff to do."

It's evolving organically as I develop it, so I'm not sure where it will go. "Now, you might be scratching your head, wondering exactly what type of game this is," he said. Barone went on to elaborate on the main objective of the upcoming chocolate sim.
